Fallout 4 Update Just Broke F4se Again

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 New CC breaks F4SE again

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IRORIEH

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PostSubject: Re: New CC breaks F4SE once againNew CC breaks F4SE again - Page 2 EmptySabbatum Sep 23, 2017 1:56 am

I'm not getting your point considering yous're flip flopping and not being clear. You lot complained about people lament and then said it was justified.

I'thou lament about over complaining. That is my point, was my point and remains my point, I'm non flip flopping. If anything, you've been worse at that than me. Y'all maxim you lot don't become my indicate is a defence because y'all're attempting to self validate. It's non flip flopping for me to say y'all're justified in being bellyaching, but should probably reel it back. I'd likewise believe y'all're justified in shooting someone who attacks y'all with intent, merely if you unload a clip into him, I think you've took things way too far. Same concept.

Deleting them won't break the game. They are BSA files y'all take no esp for. In that location's a solution. If you don't wanna take it, that'due south fine. All i'm saying is there's a way to circumvent the files which is a huge source of complaints. You don't wanna practise it? Fine, but that also means that complaining about the forced file download isn't an issue you can't solve. If yous just desire to complain, that's fine, only don't set on me for calling you out on it.

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Wertologist

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PostSubject: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptySat Sep 23, 2017 2:08 am

@IRORIEH But nobody here was over lament so you're but berating the states for something we didn't practise. You actually did flip flop a bit. Outset you complained nearly information technology and and so said it was justified that people complained. That'due south flip flopping.

>If annihilation, yous've been worse at that than me. You saying y'all don't get my point is a defense force because you're attempting to self validate.

No, I didn't get your point considering you were complaining to people for something they didn't practise. I did non flip bomb so I don't get why you're saying I am.

>I'd also believe yous're justified in shooting someone who attacks you with intent, but if yous unload a clip into him, I think yous've took things way too far. Same concept.

Merely again, nobody here was "going too far" or over exaggerating so berating united states for it is uncalled for.

>At that place'south a solution. If you don't wanna have it, that's fine.

Again, I never asked for a solution. I was voicing my frustration and how I want them to merely not have CC.

>If you just want to complain, that's fine, simply don't attack me for calling you out on it.

Except you weren't "calling me out". You were actually complaining about people complaining in a rather hostile way. Nor was I "attacking y'all" for information technology. I never even attempted to hibernate that I was lament so "calling me out" is redundant. It wasn't a clandestine. I'g complaining nigh CC and how they proceed forcing downloads on me which breaks my mods. No demand to tell me that's what I'thousand doing.

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TheRatDragon

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PostField of study: Re: New CC breaks F4SE once moreNew CC breaks F4SE again - Page 2 EmptySat Sep 23, 2017 two:41 am

Of form information technology breaks F4SE again.

I have the odd feeling Bethesda really doesn't want the states to experience complimentary mods. They want us all under the imprint of paid mods.

F*ck that. Until they get their sh*t together, I don't think I'll exist playing Fallout 4. The Script Extender for every game since Oblivion has been an absolute must and a requirement for nigh mods in Bethesda games. While I have no dubiety Bethesda supports mods, can't they somehow work with the F4SE guys? I thought they said they would coordinate with them.

I guess that never happened.

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SentinelHunter

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PostDiscipline: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptySat Sep 23, 2017 3:26 am

I would be somewhat okay and simply non update my game until F4SE and all the mods I use with it were updated, but I'grand agape that because of this, the SE team will stop updating F4SE and mod authors volition end updating their mods to work with the new versions of FO4. Similar, why can't it just be an optional matter? Like, go far so you go CC like yous would whatever DLC, by going to the store. Thankfully I've made it a habit to check my downloads every time I open steam then I can cease information technology from updating.

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Wertologist

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PostBailiwick: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptySat Sep 23, 2017 6:35 am

@SentinelHunter How exercise you even stop the updates? I tried to get into the options for Steam and it doesn't permit me prevent updates for FO4. I can cease ALL updates for all games or none.

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piet33

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PostSubject: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptySaturday Sep 23, 2017 i:05 pm

Right click in the steam library, click on properties. In the update department cull " only update at start". This prevents the automatic update, and every bit long as you start your Fallout through the F4SE.exe it will be fine. I think this is the only way to keep your Fallout iv from machine-updating without the use of backups (except being offline i guess).

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SentinelHunter

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PostSubject: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptySat Sep 23, 2017 three:57 pm

@Wertologist Just in the downloads page you pause it, then in that location should be an X to but cancel information technology. It'll stay there, but your game shouldn't update.

EDIT: Likewise make certain to run the game in F4SE. This should help merely in instance FO4 tries to launch through steam: https://www.nexusmods.com/fallout4/mods/24995/?

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Eikeegi

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PostSubject: Re: New CC breaks F4SE againNew CC breaks F4SE again - Page 2 EmptyDominicus Sep 24, 2017 3:27 am

Wertologist wrote:
@SentinelHunter How practice you even stop the updates? I tried to become into the options for Steam and information technology doesn't let me prevent updates for FO4. I tin can cease ALL updates for all games or none.

That's how  it is for me   - Copying my post from different forums.  And apologies about my English skills, or rather lack of it.

1. Tell Steam update just, when you launch the game. the exact option looks like this (its skyrim screen, merely same thing anyway) :

Screen of steam settings:

Then depending of your mod manager  your UI should look like this

I.e. NMM :

screen of NMM:

or MO2

screen of MO2:

And then but (I always don't, only some say you must, so lets play condom) launch your modern manager every bit admin, printing your "start custom" or "start F4se"  and enjoy Smile Steam would have this showing :

Tiny Steam screen:

Merely since yous technically never launch the game via launcher, or steam - steam  does non update.

And if you accidentally muck something upward, just pause the update manually on steam UI. In this case it would not go along ever again either. It'southward not something I've done, but I saw posts and screens of people doing it.

For me personally has never been moment, when F4se  doesn't work for me,  I do steam updates when I see fit (i.e. i.10 I did because of curiosity and after F4se was updated to information technology besides). Sometimes  I  skip even several patches at fourth dimension. Like I did non know whatever happened betwixt 1.4 and 1.7. (I think it was 1.iv, dont recall, ups!) F4SE always blocked updates for me while my steam has always been online.

Now people, who practice not utilize F4SE, there's a trick too. Supersede fo4 launcher with something else ... i.due east. with Fallout iv Configuration Tool, would take same effect and cease Steam  updating.Updates are not stopped because of item F4SE functions, but because F4ES bypassing FO launcher and game launchers are what Steam uses to detect if you and when you started game. Then whatever method that stops this little .exe from starting and goes directly to game works.

I do know about 4-5 other methods to stop Steam updating from tricking Steam to think game is not installed to other minor tidbits, merely I've found that F4se/launcher method is simplest and  quickest.

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